// // Let's revisit the very first error exercise. This time, we're going to // look at a special error-handling type of the "if" statement. // // if (foo) |value| { // // // foo was NOT an error; value is the non-error value of foo // // } else |err| { // // // foo WAS an error; err is the error value of foo // // } // // We'll take it even further and use a switch statement to handle // the error types. // const MyNumberError = error{ TooBig, TooSmall, }; const std = @import("std"); pub fn main() void { var nums = [_]u8{ 2, 3, 4, 5, 6 }; for (nums) |num| { std.debug.print("{}", .{num}); var n = numberMaybeFail(num); if (n) |value| { std.debug.print("=4. ", .{}); } else |err| switch (err) { MyNumberError.TooBig => std.debug.print(">4. ", .{}), // Please add a match for TooSmall here and have it print: "<4. " } } std.debug.print("\n", .{}); } // This time we'll have numberMaybeFail() return an error union rather // than a straight error. fn numberMaybeFail(n: u8) MyNumberError!u8 { if (n > 4) return MyNumberError.TooBig; if (n < 4) return MyNumberError.TooSmall; return n; }