// // Grouping values in structs is not merely convenient. It also allows // us to treat the values as a single item when storing them, passing // them to functions, etc. // // This exercise demonstrates how we can store structs in an array and // how doing so lets us print them using a loop. // const std = @import("std"); const Class = enum { wizard, thief, bard, warrior, }; const Character = struct { class: Class, gold: u32, health: u8, experience: u32, }; pub fn main() void { var chars: [2]Character = undefined; // Glorp the Wise chars[0] = Character{ .class = Class.wizard, .gold = 20, .health = 100, .experience = 10, }; // Please add "Zump the Loud" with the following properties: // // class bard // gold 10 // health 100 // experience 20 // // Feel free to run this program without adding Zump. What does // it do and why? // Printing all RPG characters in a loop: for (chars) |c, num| { std.debug.print("Character {} - G:{} H:{} XP:{}\n", .{ num + 1, c.gold, c.health, c.experience, }); } } // If you tried running the program without adding Zump as mentioned // above, you get what appear to be "garbage" values. In debug mode // (which is the default), Zig writes the repeating pattern "10101010" // in binary (or 0xAA in hex) to all undefined locations to make them // easier to spot when debugging.