// // Sometimes you know that a variable might hold a value or // it might not. Zig has a neat way of expressing this idea // called Optionals. An optional type just has a '?' like this: // // var foo: ?u32 = 10; // // Now foo can store a u32 integer OR null (a value storing // the cosmic horror of a value NOT EXISTING!) // // foo = null; // // if (foo == null) beginScreaming(); // // Before we can use the optional value as the non-null type // (a u32 integer in this case), we need to guarantee that it // isn't null. One way to do this is to THREATEN IT with the // "orelse" statement. // // var bar = foo orelse 2; // // Here, bar will either equal the u32 integer value stored in // foo, or it will equal 2 if foo was null. // const std = @import("std"); pub fn main() void { const result = deepThought(); // Please threaten the result so that answer is either the // integer value from deepThought() OR the number 42: var answer: u8 = result; std.debug.print("The Ultimate Answer: {}.\n", .{answer}); } fn deepThought() ?u8 { // It seems Deep Thought's output has declined in quality. // But we'll leave this as-is. Sorry Deep Thought. return null; } // Blast from the past: // // Optionals are a lot like error union types which can either // hold a value or an error. Likewise, the orelse statement is // like the catch statement used to "unwrap" a value or supply // a default value: // // var maybe_bad: Error!u32 = Error.Evil; // var number: u32 = maybe_bad catch 0; //