// // Now that we have optional types, we can apply them to structs. // The last time we checked in with our elephants, we had to link // all three of them together in a "circle" so that the last tail // linked to the first elephant. This is because we had NO CONCEPT // of a tail that didn't point to another elephant! // // We also introduce the handy ".?" shortcut: // // const foo = bar.?; // // is the same as // // const foo = bar orelse unreachable; // // See if you can find where we use this shortcut below. // // Now let's make those elephant tails optional! // const std = @import("std"); const Elephant = struct { letter: u8, tail: *Elephant = null, // Hmm... tail needs something... visited: bool = false, }; pub fn main() void { var elephantA = Elephant{ .letter = 'A' }; var elephantB = Elephant{ .letter = 'B' }; var elephantC = Elephant{ .letter = 'C' }; // Link the elephants so that each tail "points" to the next. elephantA.tail = &elephantB; elephantB.tail = &elephantC; visitElephants(&elephantA); std.debug.print("\n", .{}); } // This function visits all elephants once, starting with the // first elephant and following the tails to the next elephant. fn visitElephants(first_elephant: *Elephant) void { var e = first_elephant; while (!e.visited) { std.debug.print("Elephant {u}. ", .{e.letter}); e.visited = true; // We should stop once we encounter a tail that // does NOT point to another element. What can // we put here to make that happen? if (e.tail == null) ???; e = e.tail.?; } }