// // Remember how a function with 'suspend' is async and calling an // async function without the 'async' keyword makes the CALLING // function async? // // fn fooThatMightSuspend(maybe: bool) void { // if (maybe) suspend {} // } // // fn bar() void { // fooThatMightSuspend(true); // Now bar() is async! // } // // But if you KNOW the function won't suspend, you can make a // promise to the compiler with the 'nosuspend' keyword: // // fn bar() void { // nosuspend fooThatMightSuspend(false); // } // // If the function does suspend and YOUR PROMISE TO THE COMPILER // IS BROKEN, the program will panic at runtime, which is // probably better than you deserve, you oathbreaker! >:-( // const print = @import("std").debug.print; pub fn main() void { // The main() function can not be async. But we know // getBeef() will not suspend with this particular // invocation. Please make this okay: var my_beef = nosuspend getBeef(0); print("beef? {X}!\n", .{my_beef}); } fn getBeef(input: u32) u32 { if (input == 0xDEAD) { suspend {} } return 0xBEEF; } // // Going Deeper Into... // ...uNdeFiNEd beHAVi0r! // // We haven't discussed it yet, but runtime "safety" features // require some extra instructions in your compiled program. // Most of the time, you're going to want to keep these in. // // But in some programs, when data integrity is less important // than raw speed (some games, for example), you can compile // without these safety features. // // Instead of a safe panic when something goes wrong, your // program will now exhibit Undefined Behavior (UB), which simply // means that the Zig language does not (cannot) define what will // happen. The best case is that it will crash, but in the worst // case, it will continue to run with the wrong results and // corrupt your data or expose you to security risks. // // This program is a great way to explore UB. Once you get it // working, try calling the getBeef() function with the value // 0xDEAD so that it will invoke the 'suspend' keyword: // // getBeef(0xDEAD) // // Now when you run the program, it will panic and give you a // nice stack trace to help debug the problem. // // zig run exercises/090_async7.zig // thread 328 panic: async function called... // ... // // But see what happens when you turn off safety checks by using // ReleaseFast mode: // // zig run -O ReleaseFast exercises/090_async7.zig // beef? 0! // // This is the wrong result. On your computer, you may get a // different answer or it might crash! What exactly will happen // is UNDEFINED. Your computer is now like a wild animal, // reacting to bits and bytes of raw memory with the base // instincts of the CPU. It is both terrifying and exhilarating. //