// // Another common problem is a block of code that could exit in multiple // places due to an error - but that needs to do something before it // exits (typically to clean up after itself). // // An "errdefer" is a defer that only runs if the block exits with an error: // // { // errdefer cleanup(); // try canFail(); // } // // The cleanup() function is called ONLY if the "try" statement returns an // error produced by canFail(). // const std = @import("std"); var counter: u32 = 0; const MyErr = error{ GetFail, IncFail }; pub fn main() void { // We simply quit the entire program if we fail to get a number: var a: u32 = makeNumber() catch return; var b: u32 = makeNumber() catch return; std.debug.print("Numbers: {}, {}\n", .{ a, b }); } fn makeNumber() MyErr!u32 { std.debug.print("Getting number...", .{}); // Please make the "failed" message print ONLY if the makeNumber() // function exits with an error: std.debug.print("failed!\n", .{}); var num = try getNumber(); // <-- This could fail! num = try increaseNumber(num); // <-- This could ALSO fail! std.debug.print("got {}. ", .{num}); return num; } fn getNumber() MyErr!u32 { // I _could_ fail...but I don't! return 4; } fn increaseNumber(n: u32) MyErr!u32 { // I fail after the first time you run me! if (counter > 0) return MyErr.IncFail; // Sneaky, weird global stuff. counter += 1; return n + 1; }