ziglings/exercises/084_async.zig

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//
// Six Facts:
//
// 1. The memory space allocated to your program for the
// invocation of a function and all of its data is called a
// "stack frame".
//
// 2. The 'return' keyword "pops" the current function
// invocation's frame off of the stack (it is no longer needed)
// and returns control to the place where the function was
// called.
//
// fn foo() void {
// return; // Pop the frame and return control
// }
//
// 3. Like 'return', the 'suspend' keyword returns control to the
// place where the function was called BUT the function
// invocation's frame remains so that it can regain control again
// at a later time. Functions which do this are "async"
// functions.
//
// fn fooThatSuspends() void {
// suspend {} // return control, but leave the frame alone
// }
//
// 4. To call any function in async context and get a reference
// to its frame for later use, use the 'async' keyword:
//
// var foo_frame = async fooThatSuspends();
//
// 5. If you call an async function without the 'async' keyword,
// the function FROM WHICH you called the async function itself
// becomes async! In this example, the bar() function is now
// async because it calls fooThatSuspends(), which is async.
//
// fn bar() void {
// fooThatSuspends();
// }
//
// 6. The main() function cannot be async!
//
// Given facts 3 and 4, how do we fix this program (broken by facts
// 5 and 6)?
//
const print = @import("std").debug.print;
pub fn main() void {
// Additional Hint: you can assign things to '_' when you
// don't intend to do anything with them.
_ = async foo();
}
fn foo() void {
print("foo() A\n", .{});
suspend {}
print("foo() B\n", .{});
}